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Thread Statistics | Show CCP posts - 0 post(s) |
Robert Caldera
Caldera Trading and Investment
0
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Posted - 2011.09.13 14:14:00 -
[1] - Quote
f*ck off, if we need anything at all thats no more afk cloak whines. cloaking is fine, afk cloaking is fine, GTFO of nullsec if you cant deal with them. |
Robert Caldera
Caldera Trading and Investment
0
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Posted - 2011.09.13 14:23:00 -
[2] - Quote
Saphyrie wrote:Elindreal wrote:I don't understand why people can't stand the fact that there could be a cloaker in system, afk or not. Get over it. Use your dscan. You're in non-secure space, looking over your shoulder should be common practice. The reason people cant stand it, is because ONE bozo can effectively shut down an entire system to mining/plex running by remaining in the system cloaked. All he has to do is kill one guy and then just stay there. No one will go out because you cant tell where he is, if he's afk or not. It's not fair that one pilot NOT EVEN PLAYING THE FRICKING GAME can shut down an entire star system with his presense.
nobody forced you to go zero space. So if you did HTFU or get out there. |
Robert Caldera
Caldera Trading and Investment
7
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Posted - 2011.10.11 06:58:00 -
[3] - Quote
Snabbik Shigen wrote:Leverage the existing "heat damage" that is already in game. As the cloaking device runs, it gradually builds up heat damage that has to be repaired periodically (i.e. Nanite Paste).
proto cloaks = 20-40 minutes before they burn out improved T2 cloaks = 30-60 minutes before they burn out covop cloaks = 45-90 minutes before they burn out
Use a skill or two that controls how fast it burns out (+5% longer duration per level, another for -5% heat damage per level).
Add high modules or rigs that can be fitted into slots that can absorb the heat damage to allow the cloak to run for up to 50% longer before it burns out. Now you have a choice of using your rigs for damage / tank or to increase your reliable cloaking time.
Now your cloaky folks can't stay cloaked for more then a few hours, at which point they're going to have to decloak in order to fix their cloaking device using Nanite Paste.
yeah and that all... WHY? Give a single reason, why people should not be allowed to idle in any part of the space as long as they like. |
Robert Caldera
Caldera Trading and Investment
17
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Posted - 2011.10.18 09:41:00 -
[4] - Quote
Andy Landen wrote:The problem with afk cloaking is the cyno and covert cyno. Without those, I would have no issue with afk cloaking. An anti-cyno bubble module could protect ops from getting hotdropped right on top of them. its not an issue but part of the game. Its working like that, yes.
Andy Landen wrote:How do you conduct operations when any one threat can range from 0 (afk) to infinity (100 Titans through a cyno)? Troops cannot maintain 100% readiness for an unknown threat 24/7. you're right, you cant really know, there is no way to find it out reliably. But why should be there one? If you live in a place full of such dangers, why not leave? Having a TCU in a system is not everything, this does not mean you control the space you live in. |
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